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OpenAI Solved NPC aI Driving in Video Games Half a Decade Ago And Open-sourced It
My understanding is that CDPR got 7 million from EU/Poland gov to establish next-gen AI in video games, particularly CyberPunk 2077 …
It also seems the NPC driving AI in is significantly doing not have to the point of nonexistence, indeed NPC vehicles are essentially on a static direct ‘rails’ system … which in terms of “AI” is behind even that of GTAIII from years ago …
But Elon Musk (CEO of Telsa) has actually a nonprofit called OpenAI structure that launched the skilled neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) nearly half a decade back … So whats CDPR’s reason after getting 7 million dollars to work on AI, it couldn’t even implement a fundamental driving car AI that had actually remained in GTA video games for three years much less improve upon it with work that had already been open sourced half a decade earlier ?!
Click to expand …
That’s an AI that establishes a driving model for the players cars and truck, not the GTA V npc’s, which I guarantee you likewise make use of mundane pathfinding to operate. Cars in this world aren’t relentless objects, they are filled and unloaded dynamically to create the illusion that the world is populated.
Where GTA V varies is that there are different conditions these vehicles can be created in resulting in fascinating interactions when they are let loose, like cars and truck mishaps, police officer chases after, ect.